Historical Miniatures Gaming at the Ohio History Center
Upcoming dates: Oct. 05 , Nov. 02 , Dec. 07
Ohio History Center 800 East 17th Avenue, Columbus, OH, USA Open in Google Map
Games begin at Noon
Adult - $16 Senior (60+) - $14 Child (4-12) - $10 College Student w/ ID - $14 Child (3 & under) - Free Ohio History Connection Member - Free

Included with museum admission.

Attention military history buffs and those interested in miniature games: Join the Historical Miniatures Gaming Society, Great Lakes Chapter for an afternoon of tabletop miniatures gaming at the Ohio History Center! Learn about battles important to the history of Ohio and put yourself in command. Ask yourself if you would have done anything differently if you were in the general’s shoes and see how your battle plans work out!

The games will start at Noon. If you can’t make it this time, no worries! We will have another scenario to play the first Sunday of next month!

 

Image of figurines in a tabletop military game.

Sun. October 5, starting at Noon:

Test of Will

American War of Independence, Spring 1778
Rules: Rebels & Patriots
Scale: 40mm "Lego Style"
Table Size: 8'x6'

Spring 1778:
 The British high command has determined that this rebellion is not limited and seems to be growing in scope. With that in mind, British General William Howe is deploying his forces in a wider and more substantial fashion. With fresh troops arriving from England, he has the ability to send units to places he thinks might have an impact. One of those places is Fort Cumberland. This fort lies in the western part of Maryland where the city of Cumberland now stands. During the French & Indian war, this fort was a strategic location between the Ohio country and the more settled lands in the east. Making use of this fort could help stop the movement of troops from the south.

Colonel Paeton Homes has been chosen to command the fort and is traveling from Philadelphia with a force of newly arrived troops and a baggage train of supplies.
 As the harsh winter of 1777/78 ends, the Continental army breaks camp with new training and discipline that will shape the rest of the war. To test this training and to give his forces some seasoning, General George Washington sends small groups out to patrol and to scout for the enemy. One of those groups is commanded by Major Paul Gett. General Washington has learned of the activity on the Maryland/Pennsylvania border and has sent the major to investigate this information. The major sets up a camp just south of a little settlement that will one day be Gettysburg.
 Soon, these two forces come into contact.

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